Sıradan kalıpların dışına çıkarak farklı bir mimariyle Ankaralıların karşısına çıkan Yıldırım Kule, uygun aidat ile de fark yaratıyor.
- Yıldırım Kule'de kaliteden ödün vermeden aidat uygunluğu
- İstanbul'un çekim merkezi Kuleli Evleri Bomonti'de dev kampanya başladı: Ulaşımı rahat, ödemesi kolay!
- İstanbul'un çekim merkezi Kuleli Evleri Bomonti'de dev kampanya başladı: Ulaşımı rahat, ödemesi kolay!
- Kuleli Evleri'nden geniş ailelere ferah konutlar
ProEXR File Description =Attributes= cameraAperture (float): 79.411 cameraFNumber (float): 6 cameraFarClip (float): 1e+030 cameraFarRange (float): 1000 cameraFocalLength (float): 39.9999 cameraFov (float): 90.4156 cameraNearClip (float): 0 cameraNearRange (float): 0 cameraProjection (int): 0 cameraTargetDistance (float): 8515.83 cameraTransform (m44f): [{-0.175292, -0.984517, -0.000293908, 39021.2}, {-0.984517, 0.175292, 5.23301e-005, 22291.5}, {2.32831e-010, 0.000298529, -1, 2667.9}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 4999, 2816] displayWindow (box2i): [0, 0, 4999, 2816] lineOrder (lineOrder): Increasing Y name (string): "" pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 type (string): "scanlineimage" =Channels= A (half) B (half) G (half) R (half) VRayDiffuseFilter.B (half) VRayDiffuseFilter.G (half) VRayDiffuseFilter.R (half) VRayExtraTex_Map__1.B (half) VRayExtraTex_Map__1.G (half) VRayExtraTex_Map__1.R (half) VRayGlobalIllumination.B (half) VRayGlobalIllumination.G (half) VRayGlobalIllumination.R (half) VRayIlluminance.B (half) VRayIlluminance.G (half) VRayIlluminance.R (half) VRayLighting.B (half) VRayLighting.G (half) VRayLighting.R (half) VRayMtlID.B (half) VRayMtlID.G (half) VRayMtlID.R (half) VRayNormals.X (half) VRayNormals.Y (half) VRayNormals.Z (half) VRayObjectID (uint) VRayReflection.B (half) VRayReflection.G (half) VRayReflection.R (half) VRayReflectionFilter.B (half) VRayReflectionFilter.G (half) VRayReflectionFilter.R (half) VRayRefraction.B (half) VRayRefraction.G (half) VRayRefraction.R (half) VRayRenderID (uint) VRayShadows.B (half) VRayShadows.G (half) VRayShadows.R (half) VRaySpecular.B (half) VRaySpecular.G (half) VRaySpecular.R (half) VRayTotalLighting.B (half) VRayTotalLighting.G (half) VRayTotalLighting.R (half) VRayWireColor.B (half) VRayWireColor.G (half) VRayWireColor.R (half) Z (half)
- Kuleli Evleri'nden geniş ailelere ferah konutlar
ProEXR File Description =Attributes= cameraAperture (float): 79.411 cameraFNumber (float): 6 cameraFarClip (float): 1e+030 cameraFarRange (float): 1000 cameraFocalLength (float): 39.9999 cameraFov (float): 90.4156 cameraNearClip (float): 0 cameraNearRange (float): 0 cameraProjection (int): 0 cameraTargetDistance (float): 8515.83 cameraTransform (m44f): [{-0.175292, -0.984517, -0.000293908, 39021.2}, {-0.984517, 0.175292, 5.23301e-005, 22291.5}, {2.32831e-010, 0.000298529, -1, 2667.9}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 4999, 2816] displayWindow (box2i): [0, 0, 4999, 2816] lineOrder (lineOrder): Increasing Y name (string): "" pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 type (string): "scanlineimage" =Channels= A (half) B (half) G (half) R (half) VRayDiffuseFilter.B (half) VRayDiffuseFilter.G (half) VRayDiffuseFilter.R (half) VRayExtraTex_Map__1.B (half) VRayExtraTex_Map__1.G (half) VRayExtraTex_Map__1.R (half) VRayGlobalIllumination.B (half) VRayGlobalIllumination.G (half) VRayGlobalIllumination.R (half) VRayIlluminance.B (half) VRayIlluminance.G (half) VRayIlluminance.R (half) VRayLighting.B (half) VRayLighting.G (half) VRayLighting.R (half) VRayMtlID.B (half) VRayMtlID.G (half) VRayMtlID.R (half) VRayNormals.X (half) VRayNormals.Y (half) VRayNormals.Z (half) VRayObjectID (uint) VRayReflection.B (half) VRayReflection.G (half) VRayReflection.R (half) VRayReflectionFilter.B (half) VRayReflectionFilter.G (half) VRayReflectionFilter.R (half) VRayRefraction.B (half) VRayRefraction.G (half) VRayRefraction.R (half) VRayRenderID (uint) VRayShadows.B (half) VRayShadows.G (half) VRayShadows.R (half) VRaySpecular.B (half) VRaySpecular.G (half) VRaySpecular.R (half) VRayTotalLighting.B (half) VRayTotalLighting.G (half) VRayTotalLighting.R (half) VRayWireColor.B (half) VRayWireColor.G (half) VRayWireColor.R (half) Z (half)
- Kuleli Evleri'nden geniş ailelere ferah konutlar
ProEXR File Description =Attributes= cameraAperture (float): 79.411 cameraFNumber (float): 6 cameraFarClip (float): 1e+030 cameraFarRange (float): 1000 cameraFocalLength (float): 39.9999 cameraFov (float): 90.4156 cameraNearClip (float): 0 cameraNearRange (float): 0 cameraProjection (int): 0 cameraTargetDistance (float): 8515.83 cameraTransform (m44f): [{-0.175292, -0.984517, -0.000293908, 39021.2}, {-0.984517, 0.175292, 5.23301e-005, 22291.5}, {2.32831e-010, 0.000298529, -1, 2667.9}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 4999, 2816] displayWindow (box2i): [0, 0, 4999, 2816] lineOrder (lineOrder): Increasing Y name (string): "" pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 type (string): "scanlineimage" =Channels= A (half) B (half) G (half) R (half) VRayDiffuseFilter.B (half) VRayDiffuseFilter.G (half) VRayDiffuseFilter.R (half) VRayExtraTex_Map__1.B (half) VRayExtraTex_Map__1.G (half) VRayExtraTex_Map__1.R (half) VRayGlobalIllumination.B (half) VRayGlobalIllumination.G (half) VRayGlobalIllumination.R (half) VRayIlluminance.B (half) VRayIlluminance.G (half) VRayIlluminance.R (half) VRayLighting.B (half) VRayLighting.G (half) VRayLighting.R (half) VRayMtlID.B (half) VRayMtlID.G (half) VRayMtlID.R (half) VRayNormals.X (half) VRayNormals.Y (half) VRayNormals.Z (half) VRayObjectID (uint) VRayReflection.B (half) VRayReflection.G (half) VRayReflection.R (half) VRayReflectionFilter.B (half) VRayReflectionFilter.G (half) VRayReflectionFilter.R (half) VRayRefraction.B (half) VRayRefraction.G (half) VRayRefraction.R (half) VRayRenderID (uint) VRayShadows.B (half) VRayShadows.G (half) VRayShadows.R (half) VRaySpecular.B (half) VRaySpecular.G (half) VRaySpecular.R (half) VRayTotalLighting.B (half) VRayTotalLighting.G (half) VRayTotalLighting.R (half) VRayWireColor.B (half) VRayWireColor.G (half) VRayWireColor.R (half) Z (half)
- Kuleli Evleri'nden geniş ailelere ferah konutlar
ProEXR File Description =Attributes= cameraAperture (float): 79.411 cameraFNumber (float): 6 cameraFarClip (float): 1e+030 cameraFarRange (float): 1000 cameraFocalLength (float): 39.9999 cameraFov (float): 90.4156 cameraNearClip (float): 0 cameraNearRange (float): 0 cameraProjection (int): 0 cameraTargetDistance (float): 8515.83 cameraTransform (m44f): [{-0.175292, -0.984517, -0.000293908, 39021.2}, {-0.984517, 0.175292, 5.23301e-005, 22291.5}, {2.32831e-010, 0.000298529, -1, 2667.9}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 4999, 2816] displayWindow (box2i): [0, 0, 4999, 2816] lineOrder (lineOrder): Increasing Y name (string): "" pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 type (string): "scanlineimage" =Channels= A (half) B (half) G (half) R (half) VRayDiffuseFilter.B (half) VRayDiffuseFilter.G (half) VRayDiffuseFilter.R (half) VRayExtraTex_Map__1.B (half) VRayExtraTex_Map__1.G (half) VRayExtraTex_Map__1.R (half) VRayGlobalIllumination.B (half) VRayGlobalIllumination.G (half) VRayGlobalIllumination.R (half) VRayIlluminance.B (half) VRayIlluminance.G (half) VRayIlluminance.R (half) VRayLighting.B (half) VRayLighting.G (half) VRayLighting.R (half) VRayMtlID.B (half) VRayMtlID.G (half) VRayMtlID.R (half) VRayNormals.X (half) VRayNormals.Y (half) VRayNormals.Z (half) VRayObjectID (uint) VRayReflection.B (half) VRayReflection.G (half) VRayReflection.R (half) VRayReflectionFilter.B (half) VRayReflectionFilter.G (half) VRayReflectionFilter.R (half) VRayRefraction.B (half) VRayRefraction.G (half) VRayRefraction.R (half) VRayRenderID (uint) VRayShadows.B (half) VRayShadows.G (half) VRayShadows.R (half) VRaySpecular.B (half) VRaySpecular.G (half) VRaySpecular.R (half) VRayTotalLighting.B (half) VRayTotalLighting.G (half) VRayTotalLighting.R (half) VRayWireColor.B (half) VRayWireColor.G (half) VRayWireColor.R (half) Z (half)
- Kuleli Evleri'nden geniş ailelere ferah konutlar
ProEXR File Description =Attributes= cameraAperture (float): 79.411 cameraFNumber (float): 6 cameraFarClip (float): 1e+030 cameraFarRange (float): 1000 cameraFocalLength (float): 39.9999 cameraFov (float): 90.4156 cameraNearClip (float): 0 cameraNearRange (float): 0 cameraProjection (int): 0 cameraTargetDistance (float): 8515.83 cameraTransform (m44f): [{-0.175292, -0.984517, -0.000293908, 39021.2}, {-0.984517, 0.175292, 5.23301e-005, 22291.5}, {2.32831e-010, 0.000298529, -1, 2667.9}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 4999, 2816] displayWindow (box2i): [0, 0, 4999, 2816] lineOrder (lineOrder): Increasing Y name (string): "" pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 type (string): "scanlineimage" =Channels= A (half) B (half) G (half) R (half) VRayDiffuseFilter.B (half) VRayDiffuseFilter.G (half) VRayDiffuseFilter.R (half) VRayExtraTex_Map__1.B (half) VRayExtraTex_Map__1.G (half) VRayExtraTex_Map__1.R (half) VRayGlobalIllumination.B (half) VRayGlobalIllumination.G (half) VRayGlobalIllumination.R (half) VRayIlluminance.B (half) VRayIlluminance.G (half) VRayIlluminance.R (half) VRayLighting.B (half) VRayLighting.G (half) VRayLighting.R (half) VRayMtlID.B (half) VRayMtlID.G (half) VRayMtlID.R (half) VRayNormals.X (half) VRayNormals.Y (half) VRayNormals.Z (half) VRayObjectID (uint) VRayReflection.B (half) VRayReflection.G (half) VRayReflection.R (half) VRayReflectionFilter.B (half) VRayReflectionFilter.G (half) VRayReflectionFilter.R (half) VRayRefraction.B (half) VRayRefraction.G (half) VRayRefraction.R (half) VRayRenderID (uint) VRayShadows.B (half) VRayShadows.G (half) VRayShadows.R (half) VRaySpecular.B (half) VRaySpecular.G (half) VRaySpecular.R (half) VRayTotalLighting.B (half) VRayTotalLighting.G (half) VRayTotalLighting.R (half) VRayWireColor.B (half) VRayWireColor.G (half) VRayWireColor.R (half) Z (half)
- Kuleli Evleri'nden geniş ailelere ferah konutlar
ProEXR File Description =Attributes= cameraAperture (float): 79.411 cameraFNumber (float): 6 cameraFarClip (float): 1e+030 cameraFarRange (float): 1000 cameraFocalLength (float): 39.9999 cameraFov (float): 90.4156 cameraNearClip (float): 0 cameraNearRange (float): 0 cameraProjection (int): 0 cameraTargetDistance (float): 8515.83 cameraTransform (m44f): [{-0.175292, -0.984517, -0.000293908, 39021.2}, {-0.984517, 0.175292, 5.23301e-005, 22291.5}, {2.32831e-010, 0.000298529, -1, 2667.9}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 4999, 2816] displayWindow (box2i): [0, 0, 4999, 2816] lineOrder (lineOrder): Increasing Y name (string): "" pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 type (string): "scanlineimage" =Channels= A (half) B (half) G (half) R (half) VRayDiffuseFilter.B (half) VRayDiffuseFilter.G (half) VRayDiffuseFilter.R (half) VRayExtraTex_Map__1.B (half) VRayExtraTex_Map__1.G (half) VRayExtraTex_Map__1.R (half) VRayGlobalIllumination.B (half) VRayGlobalIllumination.G (half) VRayGlobalIllumination.R (half) VRayIlluminance.B (half) VRayIlluminance.G (half) VRayIlluminance.R (half) VRayLighting.B (half) VRayLighting.G (half) VRayLighting.R (half) VRayMtlID.B (half) VRayMtlID.G (half) VRayMtlID.R (half) VRayNormals.X (half) VRayNormals.Y (half) VRayNormals.Z (half) VRayObjectID (uint) VRayReflection.B (half) VRayReflection.G (half) VRayReflection.R (half) VRayReflectionFilter.B (half) VRayReflectionFilter.G (half) VRayReflectionFilter.R (half) VRayRefraction.B (half) VRayRefraction.G (half) VRayRefraction.R (half) VRayRenderID (uint) VRayShadows.B (half) VRayShadows.G (half) VRayShadows.R (half) VRaySpecular.B (half) VRaySpecular.G (half) VRaySpecular.R (half) VRayTotalLighting.B (half) VRayTotalLighting.G (half) VRayTotalLighting.R (half) VRayWireColor.B (half) VRayWireColor.G (half) VRayWireColor.R (half) Z (half)