HASANOĞLU İNŞAAT KAİnşaat sektöründe 25 yıla yakın bir süredir yenilikçi projelere imza atan Hasanoğlu İnşaat, Kandilli yurt binasının inşasını tamamladı. Geçtiğimiz günlerde teslim edilen ve 14 milyon 200 bin TL sözleşme bedeliyle hayata geçirilen proje, 3 bin 700 metrekarelik bir alan üzerinde yükseldi. Yurt binası Leed Gold sertifikası düşünülerek dizayn edildi.
- Hasanoğlu İnşaat Kandilli'deki Leed Serfikalı yurt binasını tamamladı
- MODD/GROUP HASANOĞLU İNŞAAT İŞ BİRLİĞİ BAŞLADI
ProEXR File Description =Attributes= cameraAperture (float): 70 cameraFNumber (float): 5.94 cameraFarClip (float): 1e+030 cameraFarRange (float): 1000 cameraFocalLength (float): 41.8399 cameraFov (float): 79.8152 cameraNearClip (float): 0 cameraNearRange (float): 0 cameraProjection (int): 0 cameraTargetDistance (float): 20998.9 cameraTransform (m44f): [{-0.490021, 0.870987, 0.0355219, 16390.9}, {0.871709, 0.489535, 0.0218872, 2217.88}, {0.00167428, 0.0416899, -0.999129, 3668.33}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 4999, 2999] displayWindow (box2i): [0, 0, 4999, 2999] lineOrder (lineOrder): Increasing Y name (string): "" pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 type (string): "scanlineimage" =Channels= A (half) B (half) G (half) R (half) VRayDiffuseFilter.B (half) VRayDiffuseFilter.G (half) VRayDiffuseFilter.R (half) VRayExtraTex_Map__1.B (half) VRayExtraTex_Map__1.G (half) VRayExtraTex_Map__1.R (half) VRayGlobalIllumination.B (half) VRayGlobalIllumination.G (half) VRayGlobalIllumination.R (half) VRayIlluminance.B (half) VRayIlluminance.G (half) VRayIlluminance.R (half) VRayLighting.B (half) VRayLighting.G (half) VRayLighting.R (half) VRayMtlID.B (half) VRayMtlID.G (half) VRayMtlID.R (half) VRayNormals.X (half) VRayNormals.Y (half) VRayNormals.Z (half) VRayObjectID (uint) VRayReflection.B (half) VRayReflection.G (half) VRayReflection.R (half) VRayRefraction.B (half) VRayRefraction.G (half) VRayRefraction.R (half) VRayRenderID (uint) VRayShadows.B (half) VRayShadows.G (half) VRayShadows.R (half) VRaySpecular.B (half) VRaySpecular.G (half) VRaySpecular.R (half) VRayTotalLighting.B (half) VRayTotalLighting.G (half) VRayTotalLighting.R (half) VRayWireColor.B (half) VRayWireColor.G (half) VRayWireColor.R (half) Z (half)
- MODD/GROUP HASANOĞLU İNŞAAT İŞ BİRLİĞİ BAŞLADI
ProEXR File Description =Attributes= cameraAperture (float): 70 cameraFNumber (float): 5.94 cameraFarClip (float): 1e+030 cameraFarRange (float): 1000 cameraFocalLength (float): 41.8399 cameraFov (float): 79.8152 cameraNearClip (float): 0 cameraNearRange (float): 0 cameraProjection (int): 0 cameraTargetDistance (float): 20998.9 cameraTransform (m44f): [{-0.490021, 0.870987, 0.0355219, 16390.9}, {0.871709, 0.489535, 0.0218872, 2217.88}, {0.00167428, 0.0416899, -0.999129, 3668.33}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 4999, 2999] displayWindow (box2i): [0, 0, 4999, 2999] lineOrder (lineOrder): Increasing Y name (string): "" pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 type (string): "scanlineimage" =Channels= A (half) B (half) G (half) R (half) VRayDiffuseFilter.B (half) VRayDiffuseFilter.G (half) VRayDiffuseFilter.R (half) VRayExtraTex_Map__1.B (half) VRayExtraTex_Map__1.G (half) VRayExtraTex_Map__1.R (half) VRayGlobalIllumination.B (half) VRayGlobalIllumination.G (half) VRayGlobalIllumination.R (half) VRayIlluminance.B (half) VRayIlluminance.G (half) VRayIlluminance.R (half) VRayLighting.B (half) VRayLighting.G (half) VRayLighting.R (half) VRayMtlID.B (half) VRayMtlID.G (half) VRayMtlID.R (half) VRayNormals.X (half) VRayNormals.Y (half) VRayNormals.Z (half) VRayObjectID (uint) VRayReflection.B (half) VRayReflection.G (half) VRayReflection.R (half) VRayRefraction.B (half) VRayRefraction.G (half) VRayRefraction.R (half) VRayRenderID (uint) VRayShadows.B (half) VRayShadows.G (half) VRayShadows.R (half) VRaySpecular.B (half) VRaySpecular.G (half) VRaySpecular.R (half) VRayTotalLighting.B (half) VRayTotalLighting.G (half) VRayTotalLighting.R (half) VRayWireColor.B (half) VRayWireColor.G (half) VRayWireColor.R (half) Z (half)