ProEXR File Description =Attributes= cameraAperture (float): 36.000004 cameraFNumber (float): 8.000000 cameraFarClip (float): 1000000015047466200000000000000.000000 cameraFarRange (float): 1000.000000 cameraFocalLength (float): 14.056665 cameraFov (float): 103.989906 cameraNearClip (float): 0.000000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 2189.646973 cameraTransform (m44f): [{-0.832598, 0.527661, -0.16839, 7749.25}, {0.553878, 0.793188, -0.253126, 736.821}, {0, -0.304019, -0.952666, 4819.21}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 1999, 1499] displayWindow (box2i): [0, 0, 1999, 1499] lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 =Channels= A (half) B (half) G (half) R (half) VRayExtraTex_Map #1123127359.B (half) VRayExtraTex_Map #1123127359.G (half) VRayExtraTex_Map #1123127359.R (half) VRayGlobalIllumination.B (half) VRayGlobalIllumination.G (half) VRayGlobalIllumination.R (half) VRayLighting.B (half) VRayLighting.G (half) VRayLighting.R (half) VRayMtlID (uint) VRayObjectID (uint) VRayReflection.B (half) VRayReflection.G (half) VRayReflection.R (half) VRayReflectionFilter.B (half) VRayReflectionFilter.G (half) VRayReflectionFilter.R (half) VRayRefraction.B (half) VRayRefraction.G (half) VRayRefraction.R (half) VRayRenderID (uint) VRayShadows.B (half) VRayShadows.G (half) VRayShadows.R (half) VRaySpecular.B (half) VRaySpecular.G (half) VRaySpecular.R (half) VRayWireColor.B (half) VRayWireColor.G (half) VRayWireColor.R (half) Z (half)
- İSTANBUL'DA 4 MEVSİM EGE HAYALİ GERÇEK OLDU EGEYAKASI'NDA TESLİMLER BAŞLADI
- İSTANBUL'DA 4 MEVSİM EGE HAYALİ GERÇEK OLDU EGEYAKASI'NDA TESLİMLER BAŞLADI
ProEXR File Description =Attributes= cameraAperture (float): 36.000004 cameraFNumber (float): 8.000000 cameraFarClip (float): 1000000015047466200000000000000.000000 cameraFarRange (float): 1000.000000 cameraFocalLength (float): 14.056665 cameraFov (float): 103.989906 cameraNearClip (float): 0.000000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 2189.646973 cameraTransform (m44f): [{-0.832598, 0.527661, -0.16839, 7749.25}, {0.553878, 0.793188, -0.253126, 736.821}, {0, -0.304019, -0.952666, 4819.21}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 1999, 1499] displayWindow (box2i): [0, 0, 1999, 1499] lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 =Channels= A (half) B (half) G (half) R (half) VRayExtraTex_Map #1123127359.B (half) VRayExtraTex_Map #1123127359.G (half) VRayExtraTex_Map #1123127359.R (half) VRayGlobalIllumination.B (half) VRayGlobalIllumination.G (half) VRayGlobalIllumination.R (half) VRayLighting.B (half) VRayLighting.G (half) VRayLighting.R (half) VRayMtlID (uint) VRayObjectID (uint) VRayReflection.B (half) VRayReflection.G (half) VRayReflection.R (half) VRayReflectionFilter.B (half) VRayReflectionFilter.G (half) VRayReflectionFilter.R (half) VRayRefraction.B (half) VRayRefraction.G (half) VRayRefraction.R (half) VRayRenderID (uint) VRayShadows.B (half) VRayShadows.G (half) VRayShadows.R (half) VRaySpecular.B (half) VRaySpecular.G (half) VRaySpecular.R (half) VRayWireColor.B (half) VRayWireColor.G (half) VRayWireColor.R (half) Z (half)