Uluslararası platformların gözde projesi SeaPearl Ataköy, Cityscape Global’in ilgi odağı oldu
- Körfezli yatırımcı SeaPearl Ataköy'ün etkisinde kaldı
- Körfezli yatırımcı SeaPearl Ataköy'ün etkisinde kaldı
Uluslararası platformların gözde projesi SeaPearl Ataköy, Cityscape Global’in ilgi odağı oldu
- Kuzu Grup Jumeirah Group ile iş birliği anlaşması imzaladı
SeaPearl Ataköy'deki Otel ve Rezidans Birimini Jumeirah Group İşletecek
- Kuzu Grup Jumeirah Group ile iş birliği anlaşması imzaladı
SeaPearl Ataköy'deki Otel ve Rezidans Birimini Jumeirah Group İşletecek
- SeaPearl Ataköy'deki Otel ve Rezidans Birimini Jumeirah Group İşletecek
ProEXR File Description =Attributes= cameraAperture (float): 36 cameraFNumber (float): 8 cameraFarClip (float): 1e+030 cameraFarRange (float): 1000 cameraFocalLength (float): 27.4871 cameraFov (float): 66.4323 cameraNearClip (float): 0 cameraNearRange (float): 0 cameraProjection (int): 0 cameraTargetDistance (float): 25972.6 cameraTransform (m44f): [{-0.686504, -0.726943, -0.0162919, -10396.7}, {-0.727126, 0.686332, 0.0153817, -1728.03}, {-1.39698e-009, 0.0224059, -0.999749, 4275.25}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 1999, 1336] displayWindow (box2i): [0, 0, 1999, 1336] lineOrder (lineOrder): Increasing Y name (string): "" pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 type (string): "scanlineimage" =Channels= A (float) B (float) G (float) R (float) VRayDiffuseFilter.B (float) VRayDiffuseFilter.G (float) VRayDiffuseFilter.R (float) VRayExtraTex_Map__1.B (float) VRayExtraTex_Map__1.G (float) VRayExtraTex_Map__1.R (float) VRayGlobalIllumination.B (float) VRayGlobalIllumination.G (float) VRayGlobalIllumination.R (float) VRayIlluminance.B (float) VRayIlluminance.G (float) VRayIlluminance.R (float) VRayLighting.B (float) VRayLighting.G (float) VRayLighting.R (float) VRayMtlID.B (float) VRayMtlID.G (float) VRayMtlID.R (float) VRayNormals.X (float) VRayNormals.Y (float) VRayNormals.Z (float) VRayObjectID.B (float) VRayObjectID.G (float) VRayObjectID.R (float) VRayRawTotalLighting.B (float) VRayRawTotalLighting.G (float) VRayRawTotalLighting.R (float) VRayReflection.B (float) VRayReflection.G (float) VRayReflection.R (float) VRayReflectionFilter.B (float) VRayReflectionFilter.G (float) VRayReflectionFilter.R (float) VRayRefraction.B (float) VRayRefraction.G (float) VRayRefraction.R (float) VRayRenderID (uint) VRayShadows.B (float) VRayShadows.G (float) VRayShadows.R (float) VRaySpecular.B (float) VRaySpecular.G (float) VRaySpecular.R (float) VRayTotalLighting.B (float) VRay
- SeaPearl Ataköy'deki Otel ve Rezidans Birimini Jumeirah Group İşletecek
ProEXR File Description =Attributes= cameraAperture (float): 36 cameraFNumber (float): 8 cameraFarClip (float): 1e+030 cameraFarRange (float): 1000 cameraFocalLength (float): 27.4871 cameraFov (float): 66.4323 cameraNearClip (float): 0 cameraNearRange (float): 0 cameraProjection (int): 0 cameraTargetDistance (float): 25972.6 cameraTransform (m44f): [{-0.686504, -0.726943, -0.0162919, -10396.7}, {-0.727126, 0.686332, 0.0153817, -1728.03}, {-1.39698e-009, 0.0224059, -0.999749, 4275.25}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 1999, 1336] displayWindow (box2i): [0, 0, 1999, 1336] lineOrder (lineOrder): Increasing Y name (string): "" pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 type (string): "scanlineimage" =Channels= A (float) B (float) G (float) R (float) VRayDiffuseFilter.B (float) VRayDiffuseFilter.G (float) VRayDiffuseFilter.R (float) VRayExtraTex_Map__1.B (float) VRayExtraTex_Map__1.G (float) VRayExtraTex_Map__1.R (float) VRayGlobalIllumination.B (float) VRayGlobalIllumination.G (float) VRayGlobalIllumination.R (float) VRayIlluminance.B (float) VRayIlluminance.G (float) VRayIlluminance.R (float) VRayLighting.B (float) VRayLighting.G (float) VRayLighting.R (float) VRayMtlID.B (float) VRayMtlID.G (float) VRayMtlID.R (float) VRayNormals.X (float) VRayNormals.Y (float) VRayNormals.Z (float) VRayObjectID.B (float) VRayObjectID.G (float) VRayObjectID.R (float) VRayRawTotalLighting.B (float) VRayRawTotalLighting.G (float) VRayRawTotalLighting.R (float) VRayReflection.B (float) VRayReflection.G (float) VRayReflection.R (float) VRayReflectionFilter.B (float) VRayReflectionFilter.G (float) VRayReflectionFilter.R (float) VRayRefraction.B (float) VRayRefraction.G (float) VRayRefraction.R (float) VRayRenderID (uint) VRayShadows.B (float) VRayShadows.G (float) VRayShadows.R (float) VRaySpecular.B (float) VRaySpecular.G (float) VRaySpecular.R (float) VRayTotalLighting.B (float) VRay